Action
- J A Myers
- Dec 6, 2017
- 2 min read
Action determines what is going on in your project. You have to make sure it is well constructed so I suggested researching everything you are putting in. For example, I make a huge mistake in the draft of my own when I didn’t quite explain a gunshot wound a character had. Understand how things work before you start shooting your characters and making them walk afterward, especially when they have a shot to the leg.
The action can be used to hasten the pace. Fast flowing action pushed the story along, it might not always be a physical action, it could be the rapid thought process of a character when they are going through some emotional turmoil. An argument gets across a lot in a short period of times and gives the tirades and chance to see what your character are really like. Everyone changed when they are angry, for example, I am usually a placid easy going person, I have a lot of patience for people but if I’m in a bad mood I can be quite harsh and snappy. Sometimes if I’m really wound up and angry I just cry because I hate being mad at people of at a situation and I don’t really know how to express it. Screaming and shouting just isn’t my thing. This applies to your characters, let them get wound up and frustrated with one another, even friends argue. Or they have the cool off period, where they might not speak for a while because if some reason or another. But arguments are great to introduce a different side to your character readers were waiting for. No one is perfect all the time, we have flaws. Let your readers see them so they know your character have a deeper personality.
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